AI Insights · Timothy · April 2024
Top 5 Match 3 Games on Android in Italy Q1 2024
Discover the performance of the top 5 Match 3 games on Android in Italy during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends in the performance of the top 5 Match 3 games on the Android platform in Italy. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Empires & Puzzles: Match-3 RPG experienced a steady increase in weekly revenue, peaking at approximately $89.7K in mid-March. Weekly downloads peaked in early February at around 1.2K, but saw a decline towards the end of the quarter, dropping to about 683. The game maintained a consistent number of active users throughout the quarter, ranging from 34.9K to 39.7K.
DRAGON BALL Z DOKKAN BATTLE saw fluctuations in its weekly revenue, beginning with $47.5K in early January and experiencing another peak at $44.9K in mid-March. Weekly downloads spiked in late February, reaching around 9.5K, before stabilizing at approximately 1.7K by the end of March. The game had a stable user base, with active users ranging from 54.5K to 69.1K throughout the quarter.
Puzzles & Survival showed a consistent revenue stream with minor fluctuations, peaking at $14.3K in mid-January and mid-March. Weekly downloads peaked at about 3.8K at the beginning of the quarter, gradually decreasing to 668 by the end of March. Active users followed a downward trend, dropping from 6.7K in early January to 3.9K by the end of March.
ドラゴンボールZ ドッカンバトル had notable peaks in revenue, particularly in late January at around $25.9K and mid-February at $21.7K. Weekly downloads showed a peak of approximately 1.5K in late January, with a steady decline to around 404 by the end of March. Active users remained relatively stable, fluctuating between 5.6K and 7.2K.
Myths of Moonrise displayed consistent revenue, with peaks at $10.6K in early March and $9.9K in mid-March. Weekly downloads saw a peak in late February at 2.6K, followed by a decline to about 1.3K by the end of March. The game maintained a stable number of active users, ranging from 11.5K to 15.3K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.